Raala’Vall nar Xaaleya
- Race: Quarian
- Class: Engineer
- Main Abilities: Combat Drone – Incinerate
- Main Weapons: Heavy Pistols – Shotguns
Raala grew up on her home ship, the Xaaleya. Before the Reaper invasion she had been sent out on her Pilgrimage; a coming of age ritual where young quarians are sent out into the world. However, her trip was cut short. Her people attempted to take back their homeworld Rannoch from the geth. When she managed to return, her parents were already gone. In grief, she left Migrant Fleet in order to help fight the Reapers.
Having been chased off their homeworld Rannoch 300 years ago, the quarians have been nomadic space wanderers. Their Migrant Fleet is the largest fleet in the galaxy with Military, Civilian, Heavy and Patrol fleets. They engineered the geth originally for manual labor until their creations developed a collective consciousness and grew closer and closer to AI status, artificial intelligence. In an attempt to fix their mistake, they tried to wipe out the geth. The geth fought back and won Rannoch. Quarians have been striving to regain their homeworld ever since.
Vicia Bellanis
- Race: Turian
- Class: Vanguard
- Main Abilities: Nightshade Blades – Biotic Focus
- Main Weapons: Claws – Heavy Pistols
The Intangible is Unstoppable. As part of an elite military group known as the Cabals, Vicia is used to the battle field. Her unique and unusual biotics make other turians wary of her. However, being alone never bothered her much. Even if most of her missions had her alone deep in enemy lines, her leadership skills have kept her and anyone under her care alive.
The turians are known for their military might and were the third race to join the Council, part of galactic rule. Even though they lack the brutality of the krogan, or the biotic skill of the asari, or the adaptability of the humans, the turians are known for their discipline.They are from Palaven and helped defeat the krogan when they rebelled against the Council. The turians were the ones who deployed the genophage the salarians made. The Council tasked the turians for protecting Citadel space.
Naryxea
- Race: Asari
- Class: Adept
- Main Abilities: Dominate – Biotic Sphere
- Main Weapons: Sub-machine Guns – Assault Rifles
Naryxea spent most of her young asari life on the run as soon as it became apparent that she was an Ardat-Yakshi, labeled as very dangerous at a young age. Being an Ardat-Yakshi meant that she would have had to spend the rest of her life behind the walls of a monetary. There wasn’t any way she was going to miss out of what the galaxy had to offer because of a genetic defect. So what if everyone she tried to mate with hemorrhaged and died? It only made her stronger enough to survive.
Asari are from the planet Thessia and are viewed as the galaxies most beautiful and respected species. They are known especially for their biotic abilities. Asari are a mono-gendered race with no distinction between male and female, though they appear female in appearance. Thessia has large amounts of element zero resulting in all asari developing biotic capabilities. Though all asari can use biotics not all chose to develop them for military purposes.
Nul Vurtak
- Race: Krogan
- Class: Sentinel
- Main Abilities: Tech Armor – Biotic Hammer
- Main Weapons: War Hammer – Shotguns
Vurtak is one of the few oldest krogan Warlords left in the galaxy. Having seen so much death and destruction over several centuries he disappeared, living in solitude even away from his own people. When the Reapers attacked, the recluse krogan came out of hiding in order to protect his homeworld of Tuchanka.
The krogan are a bipedal reptile-like species from the planet Tuchanka, a planet infamous for its harsh environment and frightening predators. But even with all that, the krogan flourished under those conditions. After helping the council races defeat an enemy, the salarians sterilized their whole race using the genophage they created. It caused only 1 out of 1000 krogan to survive birth. With their numbers dwindling and resources becoming scarce, most krogan leave the planet to become mercenaries while the ones left are reduced to primitive warring tribes.
Urz
- Race: Varren
- Class: War Beast
- Main Abilities: Berserker Charge – Varren Bite
- Main Weapons: Claws – Teeth
Varren are pack hunters and scavengers from the planet Tuchanka. Their ability to live in almost any environment and rapid breeding cycle make them very dangerous pests on many planets. Where the krogan have been, a varren infestation will be soon to follow.
Varren have been both loved and hated by the krogan. While they viewed as loyal and treasured companions, krogan often have to fight them for land and to protect their clans. Many species raise varren as war beasts.
Widow
- Race: Human
- Class: Infiltrator
- Main Abilities: Sabotage – Tactical Cloak
- Main Weapons: Heavy Pistols – Sniper Rifles
Not much is known about Widow other than she was accepted into the N7 rank of the Alliance Navy.
The humans first got the attention of the rest of the galaxy in the First Contact War with the turians in 2157. The turians attacked a human fleet that was trying to activate a dormant mass relay and occupied the colony of Shanxi. The Citadel Council found out about the skirmish and immediately attempted brokering peace. Since then, however, there has always been tension between humans and turians.
Miru (Medical Infiltration and Recovery Unit)
- Race: Unshackled AI
- Class: Medic
- Main Abilities: Repair Matrix – Snap Freeze
- Main Weapons: Sub-machine Guns – Heavy Pistols
Miru is a synthetic that functions as an emergency medical unit. During battle, it is incredible and convenient to have one assigned to your team. Many synthetics, mainly artificial intelligence, are seen as untrustworthy because of many situations where AIs have gotten out of control, like the geth and the Reapers.
The Alliance Infiltration Unit is modeled on the Cerberus synthetic Eva that Commander Shepard’s team discovered on Mars. Quantum blue-box AIs are considered illegal by the Council, but the Alliance has secured a special allowance to deploy the infiltration unit in this time of need.
Consensus (Geth Infantry Mobile Platform 87b-224x-001a)
- Race: Geth
- Class: Soldier
- Main Abilities: Geth Turret – Hex Sheild
- Main Weapons: Assault Rifles – Heavy Weapons
Not all geth allied themselves with the invading Reapers. Most of them in fact rejected the teachings of the Old Machines, Consensus included. After the success of another mobile unit, the geth created several more in order to lead the geth forces in remote places. This Juggernaut had helped with fending off the waves of Reaper forces on several planets.
Part of the geth’s success is due to their neural network. They share their processing power, sharing low-level processes like motor control and visual identification to free up bandwidth for higher reasoning and complex thought. An individual geth has only basic intelligence while in groups they can reason and make tactical decisions. An average geth is made up of hundreds of VIs working together equivalent to “a thousand voices talking at once”. Special geth have sometimes have over 11 times as many programs as standard geth, allowing them to think and function even by themselves.
The Reapers
- Race: Reapers
- Class: Artificial Intelligence
- Main Abilities: Indoctrination
- Main Weapons: Main Cannon
The Reapers are a highly-advanced machine race of synthetic-organic starships. The Reapers reside in dark space: the vast, mostly starless space between galaxies. They hibernate there, dormant for fifty thousand years at a time, before returning to the galaxy. “Reapers” was a name bestowed by the Protheans, the previous galactic power fifty thousand years before, and the geth refer to them as the Old Machines.
Reapers and their technology have been observed to exert a disturbing influence on organic beings, known as indoctrination. Gradually, the mind is eroded until the individual becomes a mindless slave no longer capable of independent thought. Indoctrination can drive people mad outright, and people deemed useful by the Reapers are given just enough free will to remain competent at their tasks. Entire civilizations can be delivered into the Reapers’ hands by the indoctrination of a few influential individuals. A Reaper’s indoctrination field can remain active even if it is largely disabled and incapable of action.
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